AI Insights · Timothy · January 2022
Top 5 Superhero Games on Android in Costa Rica in Q4 2021
Explore the performance of the top 5 superhero games on Android in Costa Rica during the fourth quarter of 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 superhero games on Android in Costa Rica showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how these games fared over the quarter.
The Superhero League by Lion Studios displayed a fluctuating yet promising trend in weekly downloads, starting at around 1.5K in early October and peaking at over 2.2K by the end of December. Weekly active users followed a similar pattern, beginning at 6.6K and rising to 8.7K in the final week of the year.
Hero Rope: City Battle from Zego Studio had a notable increase in weekly downloads, jumping from 251 in early November to a peak of around 3.4K later in the month. However, downloads saw a significant drop to 412 by the end of December. Weekly active users mirrored this trend, peaking at 4.2K in late November before declining to 738 by year-end.
Miami Rope Hero Spider Games by Newry experienced a steady increase in weekly downloads, starting at 648 in late September and reaching approximately 1.2K by the end of December. Weekly active users showed a consistent rise from 1.5K to 2.4K over the same period. The game also saw minor revenue, peaking at $9 in late November.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. demonstrated a steady climb in weekly revenue, starting at $47 in late September and rising to $312 by the end of December. Weekly downloads fluctuated but saw a significant spike to 2.6K in the final week of December. Active users also increased from 1.7K to approximately 2.9K during the quarter.
PJ Masks™: Hero Academy by Scary Beasties Limited showed moderate performance in weekly downloads, peaking at around 1.5K in mid-October before stabilizing around 560 by the end of December. Active users followed a similar trend, peaking at 2.4K in mid-October and stabilizing at around 1.2K by the year's end. Revenue remained minimal, peaking at $3 in early December.
For more detailed insights and data on app performance, visit Sensor Tower.